Hi,
Since last Wwise update, we got a reccuring crash in EventMgrThread From Wwise
No idea were to report the problem elsewere, seems 100% comming from AudioKinetict Code.
If someone know were i could report this crash more officially, would be of great help !
I'll put detail of the crashes in case an Audiokinetict member pass by :
Detail :
Wwise Version : 2021.1.4.7707
Engine : Custom (SilkEngine)
Other info : Using spatial audio room, portal and geometry
CallStack :
EngineDO.dll!AkAcousticRoom::UpdateTransitionRoomGameObj(CAkGameObject * pRoomGameObj=0x00000217baa38780, AkRayBuilder & in_builder={...}, CAkSpatialAudioComponent * in_pListener=0x00000218e34ed190) Line 897 C++
EngineDO.dll!AkAcousticRoom::Update(CAkGameObject * in_pRoomGameObject=0x00000217baa38780, AkRayBuilder & in_builder={...}, CAkSpatialAudioListener * in_pListener) Line 710 C++
EngineDO.dll!AkAcousticRoom::BuildCustomRays(CAkGameObject * in_pGameObject=0x00000217baa38780, AkRayBuilder & in_builder={...}) Line 636 C++
EngineDO.dll!CAkVolumeRayComponent::BuildCachedVolumeRays() Line 232 C++
EngineDO.dll!CAkEmitter::UpdateCachedPositions() Line 252 C++
EngineDO.dll!CAkRegistryMgr::UpdateGameObjectPositions() Line 894 C++
EngineDO.dll!CAkAudioMgr::Perform(bool in_bProcessMessageQueueOnly, bool in_bIsCalledFromRenderAudio) Line 575 C++
EngineDO.dll!CAkAudioThread::EventMgrThreadFunc(void * lpParameter=0x00000217b94102a8) Line 75 C++
kernel32.dll!BaseThreadInitThunk() Unknown
ntdll.dll!RtlUserThreadStart() Unknown
Problem : trying to use a nullptr object ( pAdjacentRoom ) outside of the if that check if pAdjacentRoom is nullptr
Thanks !