Hi, I'm trying use AkEvent to test a sound out in Edit Mode (aka without running the game), by simply pressing the "Play" button on the AkEvent.
I am testing this out in a fresh scene that only has the following:
1) WwiseGlobal gameobject (AkInitializer)
2) Camera with default AkListener
3) A gameobject with an AkBank set to load my SoundBank on Awake
4) A gameobject with an AkEvent
If I open the Scene and press "Play" on the AkEvent, no sound comes out (the "Play" button changes to "Stop" for what I imagine is the duration of the sound, and then back to "Play", but no audio comes out).
If I run the game in that scene (enter Play Mode), and press "Play" on the AkEvent, I can hear the sound fine.
If I then stop the game (exit Play Mode), and press "Play" on the AkEvent, I can still hear the sound then - but as soon as I switch scenes, or reload the current scene, the "Play" button no longer works until I run the game.
Nothing is changing the position of any of the gameobjects in the scene, so as far as I know it isn't that the AkEvent gameobject is making no sound because of attenuation (also, it works in Edit Mode AFTER I run the game and stop it).
Am I missing any settings? Are you guys able to test out your sounds without running the game first? I've googled this topic and read a couple posts on this forum, and I believe that it should be possible to hear the sounds without running the game first.
I'd gladly record a video showing the issue, if that would help. Our Wwise version in our unity project is:
Wwise Unity Integration Version Info:
Based on Wwise SDK: 2019.2.5 Build 7349
Unity Integration Bundle: 2019.2.5.1831
Unity Integration Version: 19
Thanks a lot for any help!