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Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

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I have Wwise integrated properly and have been developing with Unreal successfully for a while. I had to install my build into two new computers and ever since I got synced up, I cant add any Wwise events to any of my unreal packages. I have tried creating new packages as well, but when I drag an event it just give me a circle with a line through it. Currently, I need another team member to drag the events into the Unreal Packages and commit for me. Any idea on what would block the events from being brought into the content browser?

 

Thanks
General Discussion Tom T. (340 포인트) 로 부터
I found a workaround, in case anyone else runs into this same issue. So long as you Generate your SoundBanks you can just create an AKEvent in your Unreal package and name it the same as the AKEvent in the SoundBank. Not as fast as the dragging method, but it works just fine.

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This may seem like a silly answer- but have you made sure you're dragging events, not audio objects?
Richard Goulet (5.8k 포인트) 로 부터
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