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La section Questions et réponses de la communauté Audiokinetic est un forum où les utilisateurs de Wwise et de Strata peuvent poser des questions et répondre à celles des autres membres de la communauté. Si vous souhaitez obtenir une réponse de la part de l'équipe de soutien technique d'Audiokinetic, veillez à utiliser le formulaire de Tickets de Soutien.

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I have Wwise integrated properly and have been developing with Unreal successfully for a while. I had to install my build into two new computers and ever since I got synced up, I cant add any Wwise events to any of my unreal packages. I have tried creating new packages as well, but when I drag an event it just give me a circle with a line through it. Currently, I need another team member to drag the events into the Unreal Packages and commit for me. Any idea on what would block the events from being brought into the content browser?

 

Thanks
dans General Discussion par Tom T. (340 points)
I found a workaround, in case anyone else runs into this same issue. So long as you Generate your SoundBanks you can just create an AKEvent in your Unreal package and name it the same as the AKEvent in the SoundBank. Not as fast as the dragging method, but it works just fine.

1 Réponse

0 votes
This may seem like a silly answer- but have you made sure you're dragging events, not audio objects?
par Richard Goulet (5.8k points)
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