menu
Audiokinetic
Wwise
arrow_drop_down
Strata
arrow_drop_down
解决方案
arrow_drop_down
学习
arrow_drop_down
社区
arrow_drop_down
用户文档
arrow_drop_down
帮助
arrow_drop_down
search
language
English
Français
日本語
한국어
中文
登录
下载
社区
博客
音频人脉网
问答
活动
Wwise Tour
Wwise 大使
Wwise
arrow_drop_down
Strata
arrow_drop_down
解决方案
arrow_drop_down
学习
arrow_drop_down
社区
arrow_drop_down
用户文档
arrow_drop_down
帮助
arrow_drop_down
登录
下载
社区问答
在此,Audiokinetic 产品用户可互帮互助
在 Audiokinetic 社区问答论坛上,用户可对 Wwise 和 Strata 相关问题进行提问和解答。如需从 Audiokinetic 技术支持团队获取答复,请务必使用
技术支持申请单
页面。
Wwise
Strata
未回答
标签
分类
用户
提问
UnrealEngine4 WWise audio output on Oculus Quest will not record when capturing video. Ideas?
+1
投票
UE4 native audio plays and records fine. WWise audio plays, but the recorded videos (with Quest native Video Capture) come out silent.
Anyone else run in to this, have a workaround?
oculus-quest
最新提问
6月 5, 2020
分类:
General Discussion
|
用户:
Peter A.
(
160
分)
For what it's worth we recently ran into a very similar issue where recording video on a Quest 2 (via the Quest button / system pause menu) disables all in game audio but then the audio comes back as soon as you stop recording video. This issue isn't just a problem with the video that's recorded but also turns the audio off for the player as well. As you mentioned this bug doesn't seem to exist when playing native UE4 audio (IE it's a Unreal + Wwise issue). Interestingly this bug appears only when testing on Quest 2 and Quest Pro and the issue isn't present on Quest 3 for us.
Please log in or register to add a comment.
Please sign-in or register to answer this question.
0
个回答
...