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Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

+1 투표
UE4 native audio plays and records fine.  WWise audio plays, but the recorded videos (with Quest native Video Capture) come out silent.

Anyone else run in to this, have a workaround?
General Discussion Peter A. (160 포인트) 로 부터
For what it's worth we recently ran into a very similar issue where recording video on a Quest 2 (via the Quest button / system pause menu) disables all in game audio but then the audio comes back as soon as you stop recording video.   This issue isn't just a problem with the video that's recorded but also turns the audio off for the player as well.  As you mentioned this bug doesn't seem to exist when playing native UE4 audio (IE it's a Unreal + Wwise issue).   Interestingly this bug appears only when testing on Quest 2 and Quest Pro and the issue isn't present on Quest 3 for us.

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