menu
 

Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

0 투표

Dear Wwise community,

I have problem launching or packaging my game in Unreal Engine 4.24 (using Wwise 2019.2.1.7250). When I edit the game in the Engine, I have the sound in the game. But when I launch or package the game, the created file doesn't have any sound. The only problem I could find in the launching log is this one : 

  LogAkWaapiClient: Warning: Failed to connect to WAAPI client on local host. Trying again in 2 seconds.

I already looked at this issue : https://www.audiokinetic.com/qa/5076/packaged-build-package-script-akaudio-requested-async-loading?fbclid=IwAR3RFYidFvj-xf3cCwIFNroCca7AwrHfN5mxQ4kWoLaV_KH9_c42BH9TmM4

But it doesn't seem to be the same problem.

Could someone help me on this matter?

General Discussion Olivier G. (100 포인트) 로 부터
Did you try Remote connecting wwise to the package build version of your game ? If yes what do you see?
The first thing I would check is that your, Unreal Project settings are indeed pointing to the Wwise audio folder that has your soundbanks.
Then I would rebuild all soundbanks from the Unreal BUild Menu, and re-import the rebuilt banks. Test it plays in editor without Wwise connected, and then rebuild the Unreal package.

1 답변

0 투표
We're having a similar issue with our project, our sound works in the editor but crashes when loading in a packaged build.... driving us nuts and can't figure it out...
Jack A. (270 포인트) 로 부터
Anybody of you found a solution to this? I am going crazy!!
...