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Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

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Hi everyone,

I was following these steps to integrate Wwise as a game plugin for UE4.20: https://www.audiokinetic.com/library/2017.2.8_6698/?source=UE4&id=installation.html

Everything worked fine, until a few days later I can't have access to the Wwise plugin from UE4. It's not in the plugin list in my Unreal Project Settings, and "Open in Unreal" seems to be greyed out in the Wwise Launcher. I tried integrating Wwise again in a dummy Unreal Project and it worked, but somehow it doesn't for this particular project. 

I have Wwise 2018.1.3.6784 installed.

 

Any thoughts ?

General Discussion Caroline S. (130 포인트) 로 부터
I'm having this problem as well. First I had Unreal installed on my D drive, but obviously it was running slowly that way, so I reinstalled it on my C drive. The "Open in Unreal" option has been greyed out ever since. Is there a way to tell Wwise where to look for the Unreal engine?

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우수 답변
The Wwise Launcher looks for the presence of Unreal Engine installations in the Registry, in particular under the "HKEY_LOCAL_MACHINE\SOFTWARE\EpicGames\Unreal Engine" path. After experiencing the missing "Open in Unreal 4.xx" problem, we have found that performing a "Verify" operation on an Unreal Engine install in the Epic Games Launcher makes the entries in the registry appear. Once an Unreal Engine version is present in the registry, the "Open in Unreal 4.xx" button becomes available in the Wwise Launcher.
Guillaume R. (Audiokinetic) (7.0k 포인트) 로 부터
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