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Hello! I'm working on a game in Unity at the moment and I'm having a bit of an issue with triggering an event in-game. We just implemented Wwise into the unity session so I've added a basic "play on start" event to trigger when you play the game as a test. Right now, Unity is sending the event call twice to Wwise and it's playing the event on top of itself.

Things I've done:

Checked in Wwise soundcaster for functionality - No problem, event triggers once and can't overlap itself because of a "Stop All" function in the event.

Hooked Unity up to the Wwise profiler - profiler shows that Unity is sending the event call twice, however it's just the standard Wwise event component that is being used so I would find it odd that it would send it twice.

Troubleshooted by making a new custom script to call that event on start. Put into an if statement so that it cannot re-trigger if the Event has already triggered once. (using a true / false condition)

 

 

any and all help would be appreciated!
分类:General Discussion | 用户: Ryan G. (100 分)
I'm having exactly the same problem in Unreal.  Did you find a solution?
Same problem

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