Hello! I'm working on a game in Unity at the moment and I'm having a bit of an issue with triggering an event in-game. We just implemented Wwise into the unity session so I've added a basic "play on start" event to trigger when you play the game as a test. Right now, Unity is sending the event call twice to Wwise and it's playing the event on top of itself.
Things I've done:
Checked in Wwise soundcaster for functionality - No problem, event triggers once and can't overlap itself because of a "Stop All" function in the event.
Hooked Unity up to the Wwise profiler - profiler shows that Unity is sending the event call twice, however it's just the standard Wwise event component that is being used so I would find it odd that it would send it twice.
Troubleshooted by making a new custom script to call that event on start. Put into an if statement so that it cannot re-trigger if the Event has already triggered once. (using a true / false condition)
any and all help would be appreciated!