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La section Questions et réponses de la communauté Audiokinetic est un forum où les utilisateurs de Wwise et de Strata peuvent poser des questions et répondre à celles des autres membres de la communauté. Si vous souhaitez obtenir une réponse de la part de l'équipe de soutien technique d'Audiokinetic, veillez à utiliser le formulaire de Tickets de Soutien.

+1 vote
Is there a way I can implement Wwise into my Unity project without letting it access the internet? I removed Wwise from my project and then my builds stopped creating that Windows Firewall Popup saying I should allow my build through the firewall. I want my game to be playable without internet connection. Is there a way to do this? Thank you
dans General Discussion par Hannah W. (110 points)
I'm curious about this too.
I am also looking for a solution to this

2 Réponses

0 votes
I was able to fix this by setting all of the port/pool values to 0 and disabling the Initialize System Comms bool in the AkWwiseInitializationSettings asset.
par Justin R. (290 points)
0 votes

Hi ! Make sure the Wwise configuration in your Unity game is set to Release if you don't want that popup. This can be set in Unity via the Assets > Wwise > Activate Plugins menu items.
FYI Debug or Profile version enable you to connect Wwise Authoring to your Unity game via your local network so that you can troubleshoot and optimize audio in your game. This why you get the Windows firewall pop-up. It is useful to stay in Debug or Profile while developping the game, but don't forget to switch to Release when releasing your game to the public.

Hope this helps !

par Noemie P. (Audiokinetic) (12.9k points)
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