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Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

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Is there a way I can implement Wwise into my Unity project without letting it access the internet? I removed Wwise from my project and then my builds stopped creating that Windows Firewall Popup saying I should allow my build through the firewall. I want my game to be playable without internet connection. Is there a way to do this? Thank you
General Discussion Hannah W. (110 포인트) 로 부터
I'm curious about this too.
I am also looking for a solution to this

2 답변

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I was able to fix this by setting all of the port/pool values to 0 and disabling the Initialize System Comms bool in the AkWwiseInitializationSettings asset.
Justin R. (290 포인트) 로 부터
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Hi ! Make sure the Wwise configuration in your Unity game is set to Release if you don't want that popup. This can be set in Unity via the Assets > Wwise > Activate Plugins menu items.
FYI Debug or Profile version enable you to connect Wwise Authoring to your Unity game via your local network so that you can troubleshoot and optimize audio in your game. This why you get the Windows firewall pop-up. It is useful to stay in Debug or Profile while developping the game, but don't forget to switch to Release when releasing your game to the public.

Hope this helps !

Noemie P. (Audiokinetic) (12.9k 포인트) 로 부터
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