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La section Questions et réponses de la communauté Audiokinetic est un forum où les utilisateurs de Wwise et de Strata peuvent poser des questions et répondre à celles des autres membres de la communauté. Si vous souhaitez obtenir une réponse de la part de l'équipe de soutien technique d'Audiokinetic, veillez à utiliser le formulaire de Tickets de Soutien.

0 votes
After following updating instructions as closely as possible we have found new errors when trying to use a mixer - plugin.  I am unsure of how to proceed or at what level the error is occurring at.  Any pointers to help to debug this would be much appreciated.
 

Wwise: Could not find plugin dynamic library OculusSpatializerWwise
UnityEngine.Debug:LogError(Object)
AkInitializer:CopyMonitoringInConsole(ErrorCode, ErrorLevel, UInt32, UInt64, String) (at Assets/Wwise/Deployment/Components/AkInitializer.cs:294)
AkCallbackManager:PostCallbacks() (at Assets/Wwise/Deployment/API/Handwritten/AkCallbackManager.cs:263)
AkInitializer:LateUpdate() (at Assets/Wwise/Deployment/Components/AkInitializer.cs:263)

Wwise: Plug-in not registered: 9572518
UnityEngine.Debug:LogError(Object)
AkInitializer:CopyMonitoringInConsole(ErrorCode, ErrorLevel, UInt32, UInt64, String) (at Assets/Wwise/Deployment/Components/AkInitializer.cs:294)
AkCallbackManager:PostCallbacks() (at Assets/Wwise/Deployment/API/Handwritten/AkCallbackManager.cs:263)
AkInitializer:LateUpdate() (at Assets/Wwise/Deployment/Components/AkInitializer.cs:263)

Thank you in advance!
dans General Discussion par Phillip K. (100 points)

2 Réponses

0 votes
Have you gotten any way around it?
par David V. (160 points)
–1 vote

Hello Phillip,

Have you copied the OculusSpatializerWwise.xml and OculusSpatializerWwise.dll files in "Program Files (x86)\Audiokinetic\Wwise 2017.X.X.XXXX\Authoring\x64\Release\bin\plugins".
After this, you should copy the .dll file in "UnityProject\Assets\Wwise\Deployment\Plugins\Windows\x86_64\DSP"

par Hugo S. (120 points)
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