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Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

0 투표
Hi, I'm creating a plugin for the Unreal Engine 4 editor and I want to be able to know the length of an audio associated to a Play Event (obviously only an audio is associated to each play event). I've been navigating through the Wwise plugin code and I haven't seen anything useful for that. I understand that this feature could be against the philosophy of the Event architecture but it limits a lot some features I want to be able to have in my plugin. Is there anyway to have length information of the audios stored in an audio bank?

Thanks!
General Discussion Mario P. (140 포인트) 로 부터

1 답변

+1 투표
 
우수 답변
When generating banks in wwise be sure to check "generate xml file" under options. It will create an XML file that has the length that you can parse through. It has a minimum and max length. in an event that has one sound they are the same, in one that has multiple it will give you from the shortest to the the full length. That is what my coder and I are doing.

 

-Rob
Robert M. (4.6k 포인트) 로 부터
선택됨 Noemie P. (Audiokinetic) 로 부터
Thank you! It's not a optimal solution but we can work with that, I suppose.
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