Hi, I'm creating a plugin for the Unreal Engine 4 editor and I want to be able to know the length of an audio associated to a Play Event (obviously only an audio is associated to each play event). I've been navigating through the Wwise plugin code and I haven't seen anything useful for that. I understand that this feature could be against the philosophy of the Event architecture but it limits a lot some features I want to be able to have in my plugin. Is there anyway to have length information of the audios stored in an audio bank?
Thanks!