Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.
Is there a way, perhaps in the PostEvent() callback, to determine which specific sound object in a random container just got selected to be played (by posting that event)?
What I'm trying to do: I have randomized (shuffled) containers that each have a multitude of VO variants for the same scenario (e.g. "Reloading!", "I'm Reloading!", "I need to reload!" etc. for a character that is reloading their weapon). It's preferable to use only a single event and just allow WWise's nifty random settings control which exact sound plays, but I need to know which specific variant was chosen by the random container so that I can select the facial animation (lip-flap) that matches with the exact VO.
Is this possible?
Thanks!