menu
 

La section Questions et réponses de la communauté Audiokinetic est un forum où les utilisateurs de Wwise et de Strata peuvent poser des questions et répondre à celles des autres membres de la communauté. Si vous souhaitez obtenir une réponse de la part de l'équipe de soutien technique d'Audiokinetic, veillez à utiliser le formulaire de Tickets de Soutien.

0 votes

 

 

Just updated Wwise to the recent version 2016.1 (with Wwise Launcher) and UE 4.12. Downloaded Wwise and Wwise plug-in for 4.12 from their site https://www.audiokinetic.com/download/

And it doesn't want to work. Events "simply" don't play. Converted Wwise project to 2016.1 without errors. Generated sound banks without errors. Importing sound banks to Unreal throws one warning which looks quite innocent: LogAkBanks:Warning: Unable to parse JSON SoundBank metadata files. MaxAttenuation information will not be available.

And I get this error while I try to play any event (from Content Browser or in game) LogAkAudio:Error: Codec plug-in not registered: 262145

Any ideas how to fix it?

Do you know which plug-in has this ID?

dans General Discussion par Krzysztof J. (130 points)
edité par Krzysztof J.

1 Réponse

+1 vote
 
Meilleure réponse
Hello Krzysztof, this looks like an issue we are aware of: Vorbis sounds fail to play in UE4, explaining the error you get.

The workaround would be to change your conversion settings to PCM or ADPCM instead.

This will be fixed in the next version of the plug-in.
par Noemie P. (Audiokinetic) (12.9k points)
sélectionné par Noemie P. (Audiokinetic)
Thank you, Fabien! It worked :)
Changing to PCM or ADPCM grows too much the size of the produced soundbanks.
Do you have either a release date for the next version of the plugin, or better, a c++ code workaround that can be applied to the plugin's code?

Thanks.
...