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Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

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Just updated Wwise to the recent version 2016.1 (with Wwise Launcher) and UE 4.12. Downloaded Wwise and Wwise plug-in for 4.12 from their site https://www.audiokinetic.com/download/

And it doesn't want to work. Events "simply" don't play. Converted Wwise project to 2016.1 without errors. Generated sound banks without errors. Importing sound banks to Unreal throws one warning which looks quite innocent: LogAkBanks:Warning: Unable to parse JSON SoundBank metadata files. MaxAttenuation information will not be available.

And I get this error while I try to play any event (from Content Browser or in game) LogAkAudio:Error: Codec plug-in not registered: 262145

Any ideas how to fix it?

Do you know which plug-in has this ID?

General Discussion Krzysztof J. (130 포인트) 로 부터
수정 Krzysztof J. 로 부터

1 답변

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우수 답변
Hello Krzysztof, this looks like an issue we are aware of: Vorbis sounds fail to play in UE4, explaining the error you get.

The workaround would be to change your conversion settings to PCM or ADPCM instead.

This will be fixed in the next version of the plug-in.
Noemie P. (Audiokinetic) (12.9k 포인트) 로 부터
선택됨 Noemie P. (Audiokinetic) 로 부터
Thank you, Fabien! It worked :)
Changing to PCM or ADPCM grows too much the size of the produced soundbanks.
Do you have either a release date for the next version of the plugin, or better, a c++ code workaround that can be applied to the plugin's code?

Thanks.
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