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0 votes

Hi,

I've followed the steps to integrate Wwise into UE4.10 but the middleware isn't available as a plugin when I launch UE4 through VS2013 (or VS2015). To be clear, the Wwise plugin is not showing on the list of plugins or at the bottom of the Edit > Project Settings pane.

To confirm my steps taken have been:

  1. Downloaded a ZIP of the latest UE4 build from GitHub
  2. Ran Setup.bat
  3. Installed Wwise 2015.1.4 (build 5497) to a custom location (my X:\ drive)
  4. Created a new folder called 'Audiokinetic' in X:\GitHub\UnrealEngine\Engine\Source\ThirdParty and copied the folders '\include', '\samples\SoundEngine', 'Win32_vc120', and 'x64_vc120' to that location
  5. Ran GenerateProjectFiles.bat
  6. Opened UE4.sln in VS2013. Built the solution file using the Development Editor and Win64 options (also tried VS2015, same result)
  7. Launched UE4 in Debug mode

UE4 launches successfully but when I open up UE4's file structure in VS2013 I can't see the Audiokinetic folder  I created during the integration process: https://www.dropbox.com/s/16jsf05ktqd2gma/Screenshot%202016-03-22%2022.15.59.png?dl=0.

I have tried running Blank Blueprint projects, Basic Code C++ projects, and Third Person Blueprint projects. None show the Wwise plugin.

My conclusion is that the Audiokinetic files aren't being built properly, but I'm not sure why. The steps I've taken (several times now, starting from scratch each time) are the ones as advised in the integration guide. 

From the numerous questions about actually using Wwise in UE4 I know it's something at my end - any suggestions or solutions would be greatly appreciate!

 

Thanks,

concrete

in General Discussion by Ashleigh A. (480 points)

1 Answer

+1 vote
 
Best answer
Hi Ashleigh,

 

One; since  you are using VS 2015, you will need the folders ending with VC_140. Since UE4 now pretty much only uses VS 2015.

https://www.audiokinetic.com/qa/2023/wwise-intergration-error-ue4editor-akaudio-dll-missing

 

Secondly, it seems to me that you did not integrate UE4 with Wwise's build of UE4.

https://github.com/audiokinetic/WwiseUE4Integration

Which can be found there^.  Because via your description you added an audiokinetic folder, you should not need to do that.

 

 In the first link that I sent, there is a youtube link in there on how to install Wwise. Even though it is a little dated. Just change the folders from VC120 to 140 as I said before. Hope this helps!

 

-Robert
by Robert M. (4.6k points)
selected by Ashleigh A.
Hi Robert,

Just wanted to say thank you for your instructions. I restarted from scratch following the video - very useful!

For those who had similar problems, the video linked by Robert fades out just as the mouse cursor shows you what folder to tell UE4 your Wwise programme is in - as narrated you select the parent folder where the whole Wwise build is, not the directory containing the exe file as I had done! :)

Thanks again - let's hope it's all smooth trial and error and learning from here! :D
Glad that it helped! Good luck!
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