Hi,
I've followed the steps to integrate Wwise into UE4.10 but the middleware isn't available as a plugin when I launch UE4 through VS2013 (or VS2015). To be clear, the Wwise plugin is not showing on the list of plugins or at the bottom of the Edit > Project Settings pane.
To confirm my steps taken have been:
- Downloaded a ZIP of the latest UE4 build from GitHub
- Ran Setup.bat
- Installed Wwise 2015.1.4 (build 5497) to a custom location (my X:\ drive)
- Created a new folder called 'Audiokinetic' in X:\GitHub\UnrealEngine\Engine\Source\ThirdParty and copied the folders '\include', '\samples\SoundEngine', 'Win32_vc120', and 'x64_vc120' to that location
- Ran GenerateProjectFiles.bat
- Opened UE4.sln in VS2013. Built the solution file using the Development Editor and Win64 options (also tried VS2015, same result)
- Launched UE4 in Debug mode
UE4 launches successfully but when I open up UE4's file structure in VS2013 I can't see the Audiokinetic folder I created during the integration process: https://www.dropbox.com/s/16jsf05ktqd2gma/Screenshot%202016-03-22%2022.15.59.png?dl=0.
I have tried running Blank Blueprint projects, Basic Code C++ projects, and Third Person Blueprint projects. None show the Wwise plugin.
My conclusion is that the Audiokinetic files aren't being built properly, but I'm not sure why. The steps I've taken (several times now, starting from scratch each time) are the ones as advised in the integration guide.
From the numerous questions about actually using Wwise in UE4 I know it's something at my end - any suggestions or solutions would be greatly appreciate!
Thanks,
concrete