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Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

+1 투표
I am trying to set up a test for 3D sounds in a forested area to see what the Unity reverb is like and even though the audio emitter is 100% in the maximum reverb zone it doesn't seem to be effecting the sound.
General Discussion Dave C. (190 포인트) 로 부터

1 답변

+1 투표

When using Wwise with Unity, you need to use the AkBoxEnvironement component and AkAuxSendAware component together.

AkBoxEnvironement replaces the "reverb zone".  AkAuxSendAware has to be added to the object being affected by the reverb.  And finally, you must define your reverb effect in Wwise, as a Effect Shareset.  You can read about the Aux Send concept in our Wwise doc (F1 in Authoring) and in the Wwise SDK doc for programmers (probably in C:\Program Files\Audiokinetic\Wwise\SDK\Help).  Look for the function SetGameObjectAuxSendValues.  You can also look at the AkBoxEnvironement and AkAuxSendAware script code to understand how it is used.

Mathieu J. (Audiokinetic) (7.1k 포인트) 로 부터
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