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La section Questions et réponses de la communauté Audiokinetic est un forum où les utilisateurs de Wwise et de Strata peuvent poser des questions et répondre à celles des autres membres de la communauté. Si vous souhaitez obtenir une réponse de la part de l'équipe de soutien technique d'Audiokinetic, veillez à utiliser le formulaire de Tickets de Soutien.

+1 vote
I am trying to set up a test for 3D sounds in a forested area to see what the Unity reverb is like and even though the audio emitter is 100% in the maximum reverb zone it doesn't seem to be effecting the sound.
dans General Discussion par Dave C. (190 points)

1 Réponse

+1 vote

When using Wwise with Unity, you need to use the AkBoxEnvironement component and AkAuxSendAware component together.

AkBoxEnvironement replaces the "reverb zone".  AkAuxSendAware has to be added to the object being affected by the reverb.  And finally, you must define your reverb effect in Wwise, as a Effect Shareset.  You can read about the Aux Send concept in our Wwise doc (F1 in Authoring) and in the Wwise SDK doc for programmers (probably in C:\Program Files\Audiokinetic\Wwise\SDK\Help).  Look for the function SetGameObjectAuxSendValues.  You can also look at the AkBoxEnvironement and AkAuxSendAware script code to understand how it is used.

par Mathieu J. (Audiokinetic) (7.1k points)
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