Hello,
I've recently set up a project in UE 4.8.1 using the latest Wwise integration, and now that everything works I began integrating the Oculus Audio SDK version 0.11.3 (latest) to work with Wwise 2015.1. The process is pretty straightforward, copy the .dll's into the Win32/Win64 release directories, etc. When I have everything set up and I try to play a sound through the OSP set up with the Spatializer I get a crash with no attached information other than the report GUI.
Any help would be greatly appreciated, this is the last step I need to complete before getting up and running! Is there any logging information outputted anywhere regarding the crash?
Thanks for your time.