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0 votes
This is a really cool feature, especially combined with the StartProfilerCapture(...) call! It works great in Unity Editor, but when I try to build to an iOS device, I get "AK ERROR: Cannot open file." In Editor, it saves both files to the StreamingAssets/GeneratedSoundBanks/Mac/ folder which I'm guessing is not writable on iOS. And if I try to specify a different directory, like Application.persistentDataPath I just get an AK_FAIL result from the Start calls.

Am I missing something? This would be super helpful for QA!

Thanks!
~RJ
related to an answer for: Capturing audio output from Wwise
in General Discussion by @RJMattingly (200 points)

1 Answer

0 votes
I'm also curious about this.
by Alexander H. (300 points)
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