This is a really cool feature, especially combined with the StartProfilerCapture(...) call! It works great in Unity Editor, but when I try to build to an iOS device, I get "AK ERROR: Cannot open file." In Editor, it saves both files to the StreamingAssets/GeneratedSoundBanks/Mac/ folder which I'm guessing is not writable on iOS. And if I try to specify a different directory, like Application.persistentDataPath I just get an AK_FAIL result from the Start calls.
Am I missing something? This would be super helpful for QA!
Thanks!
~RJ