Probably a very novice question but....In the Cube game - Surely the emitter should be able to be filtered down (using the cone attenuation) when it's directly (180 degrees) behind the player? I can't seem to get any difference between the sound of the emitter facing it and the sound of the emitter with it directly behind. Admittedly the difference in sound would be minimal but there would / should be a difference.
How? Thanks.