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+4 votes
Probably a very novice question but....In the Cube game - Surely the emitter should be able to be filtered down (using the cone attenuation) when it's directly (180 degrees) behind the player? I can't seem to get any difference between the sound of the emitter facing it and the sound of the emitter with it directly behind. Admittedly the difference in sound would be minimal but there would / should be a difference.

How? Thanks.
in General Discussion by Marley C. (170 points)
Same for me ...

1 Answer

0 votes
 
Best answer
Just learned this! The emitter is actually facing up (or was it down?). Anyway, the only way to hear the cone is to press E to go into Edit mode then ghosting above and below it.
by Cameron B. (500 points)
selected by Marley C.
Fantastic, nicely figured out. Thank you!
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