Hi,
Apologies for what I think must be some simple initialization step I am missing. I'm trying to get this working in a larger project, but used a new project here for testing purposes.
First I create a new UE4 project, (the simple FPS example), and link it to my Wwise project in the project plugin settings. Then I drag events from Wwise into the content browser of UE4. Then I double click into the Wwise events and associate them with a newly created sound bank (MainBank). Then I successfully generate the soundbank from the Build menu. I can now preview my events in the content browser, so I know it's working up to that point.
However, when I attempt to drag an AK Event into the scene to place it as an ambient source, I don't see any associated attenuation sphere or hear anything during play. I know this method should work from observing it in the Wwise Integration Demo. My event is set up in Wwise as 3D positional and game-defined, with a reasonably moderate attenuation curve. I feel like I'm missing some step that tells a new UE4 project how to handle ambient Wwise objects.
Any help would be greatly appreciated.