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+1 vote
I'd like to be able to preview how my ambient sounds sound like in the map without having to play the level. In UE4, using traditional soundcues in the world, I'm able to immediately hear them when I place them in the world. Is it possible to do this with Wwise ambient assets? I have made all of the adjustments noted above in the this thread and my UE4 volume is unmuted. Thanks
in General Discussion by Brian D. (110 points)

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