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Heya!

I work on an indie game project and we have a footstep system which looks on the ground layer to see which footstep it should call.

Now having tall grass on a ground which isn't grass sadly only triggers the dirt Footstep Sound, which is why I thought of using Trigger Boxes for these areas.

When in the blueprint saying: OnEventBeginOverlap I connect it with the Set Switch and tell which one and also type in the switch group and state. Sadly this doesn't do anything. The Overlap works tho, because when I print a string it says what I am printing.

Kind Regards,

Dario
Dario Beckmann (100 ポイント) General Discussion

回答 1

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Hi,

If problems still occurs, check profiler - it's should tell you where the problem is - maybe it's corrupted switch group or you didn't set your switch correctly.

With regards,

Krzysztof
Krzysztof C. (140 ポイント)
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