Heya!
I work on an indie game project and we have a footstep system which looks on the ground layer to see which footstep it should call.
Now having tall grass on a ground which isn't grass sadly only triggers the dirt Footstep Sound, which is why I thought of using Trigger Boxes for these areas.
When in the blueprint saying: OnEventBeginOverlap I connect it with the Set Switch and tell which one and also type in the switch group and state. Sadly this doesn't do anything. The Overlap works tho, because when I print a string it says what I am printing.
Kind Regards,
Dario