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+2 投票
  [2/4] sh /Users/dabao/UE5/Builds/DESKTOP-GOLNLLQ/D/workspace/Dev/Client/Binaries/IOS/Client
  Undefined symbols for architecture arm64:
    "_OBJC_CLASS_$_CHHapticDynamicParameter", referenced from:
        objc-class-ref in libAkMotionSink.a(AkMotionSink.o)
    "_OBJC_CLASS_$_CHHapticEngine", referenced from:
        objc-class-ref in libAkMotionSink.a(AkMotionSink.o)
    "_OBJC_CLASS_$_CHHapticEvent", referenced from:
        objc-class-ref in libAkMotionSink.a(AkMotionSink.o)
    "_OBJC_CLASS_$_CHHapticEventParameter", referenced from:
        objc-class-ref in libAkMotionSink.a(AkMotionSink.o)
    "_OBJC_CLASS_$_CHHapticPattern", referenced from:
        objc-class-ref in libAkMotionSink.a(AkMotionSink.o)
  ld: symbol(s) not found for architecture arm64
  clang: error: linker command failed with exit code 1 (use -v to see invocation)

 

wwise version 2023.1.8471 with motion plugin, unreal engine 5.3.2

we copied the ios_xxxx floder to the thirdparty floader of wwise plugin 

we got compile-error  when we  try to bulid ios package,Motion is not supported by UE on iOS? or the set up way is wrong?

 

 

分类:General Discussion | 用户: Chunyan Y. (120 分)

1个回答

0 投票

Ensure that CoreHaptics.framework is added to your Xcode project. This framework is part of the "Additional Requirements" for the iOS platform, as outlined here:

Integrating Elements Motion - Audiokinetic Documentation

用户: Adrien L. (Audiokinetic) (1.1k 分)
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