[2/4] sh /Users/dabao/UE5/Builds/DESKTOP-GOLNLLQ/D/workspace/Dev/Client/Binaries/IOS/Client
Undefined symbols for architecture arm64:
"_OBJC_CLASS_$_CHHapticDynamicParameter", referenced from:
objc-class-ref in libAkMotionSink.a(AkMotionSink.o)
"_OBJC_CLASS_$_CHHapticEngine", referenced from:
objc-class-ref in libAkMotionSink.a(AkMotionSink.o)
"_OBJC_CLASS_$_CHHapticEvent", referenced from:
objc-class-ref in libAkMotionSink.a(AkMotionSink.o)
"_OBJC_CLASS_$_CHHapticEventParameter", referenced from:
objc-class-ref in libAkMotionSink.a(AkMotionSink.o)
"_OBJC_CLASS_$_CHHapticPattern", referenced from:
objc-class-ref in libAkMotionSink.a(AkMotionSink.o)
ld: symbol(s) not found for architecture arm64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
wwise version 2023.1.8471 with motion plugin, unreal engine 5.3.2
we copied the ios_xxxx floder to the thirdparty floader of wwise plugin
we got compile-error when we try to bulid ios package,Motion is not supported by UE on iOS? or the set up way is wrong?