menu
 

在 Audiokinetic 社区问答论坛上,用户可对 Wwise 和 Strata 相关问题进行提问和解答。如需从 Audiokinetic 技术支持团队获取答复,请务必使用技术支持申请单页面。

+3 投票
In our game we are simulating sound re-localization using SetMultiplePositions, as described in the Wwise Unity Integration help file.

My question is- is there any way to set an occlusion/obstruction value on the original sound in the actual object's position, while maintaining no occlusion on the "virtual" re-localized sounds? If not, the only way we can simulate sound re-localization would be not to play the sound at the original position at all, and use only the re-localized sounds.

Cheers
分类:General Discussion | 用户: Richard Goulet (5.8k 分)
Hi there, this is an old topic but I was wondering if you were able to figure out a solution?

Please sign-in or register to answer this question.

...