In our game we are simulating sound re-localization using SetMultiplePositions, as described in the Wwise Unity Integration help file.
My question is- is there any way to set an occlusion/obstruction value on the original sound in the actual object's position, while maintaining no occlusion on the "virtual" re-localized sounds? If not, the only way we can simulate sound re-localization would be not to play the sound at the original position at all, and use only the re-localized sounds.
Cheers