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La section Questions et réponses de la communauté Audiokinetic est un forum où les utilisateurs de Wwise et de Strata peuvent poser des questions et répondre à celles des autres membres de la communauté. Si vous souhaitez obtenir une réponse de la part de l'équipe de soutien technique d'Audiokinetic, veillez à utiliser le formulaire de Tickets de Soutien.

+3 votes
In our game we are simulating sound re-localization using SetMultiplePositions, as described in the Wwise Unity Integration help file.

My question is- is there any way to set an occlusion/obstruction value on the original sound in the actual object's position, while maintaining no occlusion on the "virtual" re-localized sounds? If not, the only way we can simulate sound re-localization would be not to play the sound at the original position at all, and use only the re-localized sounds.

Cheers
dans General Discussion par Richard Goulet (5.8k points)
Hi there, this is an old topic but I was wondering if you were able to figure out a solution?

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