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Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

+4 투표
Hi folks,

I've run into a problem on our project. We're currently using the Movie Render Queue plugin to render our level sequence cinematics out of Unreal Engine. The problem we are facing is that even though we've selected ".wav audio" as an output in the settings, no audio is being rendered. if we render locally it outputs a .wav file that is silent for the duration of the clip, if we render remotely it doesn't output a .wav file at all.

We are using AkAudioEvent on the level sequence as normal, the soundbank is generated and loaded correctly, when you start rendering you can hear the audio being played as it's rendered. Has anyone else run into this problem. Does anyone know the answer to this?

We are currently on Unreal Engine 5.1.1 and Wwise 2022.1.5.

Cheers,

Sam
General Discussion Sam B. (140 포인트) 로 부터
Any updates on this?

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