Hi folks,
I've run into a problem on our project. We're currently using the Movie Render Queue plugin to render our level sequence cinematics out of Unreal Engine. The problem we are facing is that even though we've selected ".wav audio" as an output in the settings, no audio is being rendered. if we render locally it outputs a .wav file that is silent for the duration of the clip, if we render remotely it doesn't output a .wav file at all.
We are using AkAudioEvent on the level sequence as normal, the soundbank is generated and loaded correctly, when you start rendering you can hear the audio being played as it's rendered. Has anyone else run into this problem. Does anyone know the answer to this?
We are currently on Unreal Engine 5.1.1 and Wwise 2022.1.5.
Cheers,
Sam