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+1 投票
I'm trying to experiment with microphone input for eventual voice-chat features in a project I'm working on and have hit a wall with Wwise's native audio input source.

I followed the normal steps of creating a sound SFX and assigning a Wwise Audio Input source to it, and creating an event, but whenever I play the event or the SFX directly the transporter blinks and the capture log shows "Plug-in execution failure: Wwise Audio Input". This doesn't happen in 2019.2, but It is present in all of the 2021.1 versions that I have tried.

The GME source plugin works as expected, and the integration demo works for 2021.1.9, although I have the same issue in the supplied integration project.

Is there something I'm missing?
分类:General Discussion | 用户: Alex D. (130 分)
Hello, did you ever solve the issue with audio input not playing?

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