I'm trying to experiment with microphone input for eventual voice-chat features in a project I'm working on and have hit a wall with Wwise's native audio input source.
I followed the normal steps of creating a sound SFX and assigning a Wwise Audio Input source to it, and creating an event, but whenever I play the event or the SFX directly the transporter blinks and the capture log shows "Plug-in execution failure: Wwise Audio Input". This doesn't happen in 2019.2, but It is present in all of the 2021.1 versions that I have tried.
The GME source plugin works as expected, and the integration demo works for 2021.1.9, although I have the same issue in the supplied integration project.
Is there something I'm missing?