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Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

+1 투표
I'm trying to experiment with microphone input for eventual voice-chat features in a project I'm working on and have hit a wall with Wwise's native audio input source.

I followed the normal steps of creating a sound SFX and assigning a Wwise Audio Input source to it, and creating an event, but whenever I play the event or the SFX directly the transporter blinks and the capture log shows "Plug-in execution failure: Wwise Audio Input". This doesn't happen in 2019.2, but It is present in all of the 2021.1 versions that I have tried.

The GME source plugin works as expected, and the integration demo works for 2021.1.9, although I have the same issue in the supplied integration project.

Is there something I'm missing?
General Discussion Alex D. (130 포인트) 로 부터
Hello, did you ever solve the issue with audio input not playing?

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