Hi, i have an issue integrating Wwise with UE5.
I followed the tuto on the Audiokinetic site, to integrate manually Wwise inside Unreal.
When i come to the part where i have to go in Unreal Engine and : In the Unreal Editor, "open your project and go to Edit > Plugins > Audio and select the Enable check box under Wwise Unreal Engine 4 integration."; well i can't open the projet anymore.
I have a error message saying that modules are missong or build with a different engine version : AkAudioMixer, AkAudio, and AudioKineticTools; and if say i want to rebuild them,the project couldn't and i have to do it manually (NO just close the pop up).
I tryed a lot of things but nothing works, and there are not topics associate with the same problem.
VS give some other informations that i don't understand :
D:\PROJET\Rescale_P4_workspace\RescaleGames_LAK\UE5\LAKProjectUE5\Intermediate\ProjectFiles\LAK.vcxproj : warning : Impossible de trouver la plateforme « Win64 » référencée dans le fichier projet « LAK ».
D:\PROJET\Rescale_P4_workspace\RescaleGames_LAK\UE5\LAKProjectUE5\Intermediate\ProjectFiles\UE5.vcxproj : warning : Impossible de trouver les outils de build pour Visual Studio 2019 (v142). Installez Visual Studio 2019 (v142) pour générer à l'aide des outils de build Visual Studio 2019 (v142).
D:\PROJET\Rescale_P4_workspace\RescaleGames_LAK\UE5\LAKProjectUE5\Intermediate\ProjectFiles\UE5.vcxproj : warning : Impossible de trouver la plateforme « Win64 » référencée dans le fichier projet « UE5 ».
here also a part of the log where the problem is written :
ogConfig: Display: Loading platform ini files took 0.25 seconds
LogInit: Warning: Incompatible or missing module: AkAudioMixer
LogInit: Warning: Incompatible or missing module: AkAudio
LogInit: Warning: Incompatible or missing module: AudiokineticTools
Running D:/Games/UE_5.0EA/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe Development Win64 -Project="D:/PROJET/Rescale_P4_workspace/RescaleGames_LAK/UE5/LAKProjectUE5/LAK.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
A fatal error occurred. The required library hostfxr.dll could not be found.
If this is a self-contained application, that library should exist in [D:\Games\UE_5.0EA\Engine\Binaries\DotNET\UnrealBuildTool\].
If this is a framework-dependent application, install the runtime in the global location [C:\Program Files\dotnet] or use the DOTNET_ROOT environment variable to specify the runtime location or register the runtime location in [HKLM\SOFTWARE\dotnet\Setup\InstalledVersions\x64\InstallLocation].
Hoping someone can help me because we have a pro deadline soon and got all the integration for the game to do ! Thanks in advance !
A.D.