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+7 投票

Hi, i have an issue integrating Wwise with UE5.
I followed the tuto on the Audiokinetic site, to integrate manually Wwise inside Unreal.
When i come to the part where i have to go in Unreal Engine and : In the Unreal Editor, "open your project and go to Edit > Plugins > Audio and select the Enable check box under Wwise Unreal Engine 4 integration."; well i can't open the projet anymore.
I have a error message saying that modules are missong or build with a different engine version : AkAudioMixer, AkAudio, and AudioKineticTools; and if say i want to rebuild them,the project couldn't and i have to do it manually (NO just close the pop up). 
I tryed a lot of things but nothing works, and there are not topics associate with the same problem. 
VS give some other informations that i don't understand :

D:\PROJET\Rescale_P4_workspace\RescaleGames_LAK\UE5\LAKProjectUE5\Intermediate\ProjectFiles\LAK.vcxproj : warning  : Impossible de trouver la plateforme « Win64 » référencée dans le fichier projet « LAK ».

D:\PROJET\Rescale_P4_workspace\RescaleGames_LAK\UE5\LAKProjectUE5\Intermediate\ProjectFiles\UE5.vcxproj : warning  : Impossible de trouver les outils de build pour Visual Studio 2019 (v142). Installez Visual Studio 2019 (v142) pour générer à l'aide des outils de build Visual Studio 2019 (v142).

D:\PROJET\Rescale_P4_workspace\RescaleGames_LAK\UE5\LAKProjectUE5\Intermediate\ProjectFiles\UE5.vcxproj : warning  : Impossible de trouver la plateforme « Win64 » référencée dans le fichier projet « UE5 ».

here also a part of the log where the problem is written : 


ogConfig: Display: Loading platform ini files took 0.25 seconds
LogInit: Warning: Incompatible or missing module: AkAudioMixer
LogInit: Warning: Incompatible or missing module: AkAudio
LogInit: Warning: Incompatible or missing module: AudiokineticTools
Running D:/Games/UE_5.0EA/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe Development Win64 -Project="D:/PROJET/Rescale_P4_workspace/RescaleGames_LAK/UE5/LAKProjectUE5/LAK.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
A fatal error occurred. The required library hostfxr.dll could not be found.
If this is a self-contained application, that library should exist in [D:\Games\UE_5.0EA\Engine\Binaries\DotNET\UnrealBuildTool\].
If this is a framework-dependent application, install the runtime in the global location [C:\Program Files\dotnet] or use the DOTNET_ROOT environment variable to specify the runtime location or register the runtime location in [HKLM\SOFTWARE\dotnet\Setup\InstalledVersions\x64\InstallLocation].

Hoping someone can help me because we have a pro deadline soon and got all the integration for the game to do ! Thanks in advance !

A.D.

分类:General Discussion | 用户: Aloïs D. (170 分)
I am having pretty much the same issue, I need to finish a project soon as part of my application for a sound design job. Would be so thankful if someone could help. I have been trawling through forums for unreal and wwise and visual studio and havent found any useful help.
It is taking place to have the same me, and Unreal Editor does not start.
I would like the one understanding a solution.
I have the same problem. I think it would be a good idea if AudioKinetic made a post about this so we approximately know when to expect the updated integration for UE5.

The guide they made about integrating the plugin manually only seems relevant for the Early version of UE5. Doesn't work for the latest version.

1个回答

0 投票
用户: Mads Maretty (Audiokinetic) (3.9k 分)
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