Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

0 votes
Hi,

I got 2 questions you might be able to answer (I'm using Wwise 2014.1.2 and Unity 4.5.2) :

1) when compiling in MonoDevelop any scripts, i got these 4 errors, have you got any idea

...\Assets\Wwise\Deployment\Components\AkBankManager.cs(68,68): Error CS0241: Les spécificateurs de paramètres par défaut ne sont pas autorisés (CS0241) (Assembly-CSharp)

...\Assets\Wwise\Deployment\Components\AkBankManager.cs(88,88): Error CS0241: Les spécificateurs de paramètres par défaut ne sont pas autorisés (CS0241) (Assembly-CSharp)

...\Assets\Wwise\Deployment\Components\AkEvent.cs(88,88): Error CS0241: Les spécificateurs de paramètres par défaut ne sont pas autorisés (CS0241) (Assembly-CSharp)

...\Assets\Wwise\Deployment\Components\AkUtilities.cs(58,58): Error CS0241: Les spécificateurs de paramètres par défaut ne sont pas autorisés (CS0241) (Assembly-CSharp)

 

2) I'm working on PC and I want to build a Mac/iOS and Android version of my project, i got no problem to build a PC version, is it possible to build a Mac/iOs and Android versions on PC ?

 

Thanks for your time

Cheers

SeB
in General Discussion by SeB (380 points)

1 Answer

0 votes
1) There is a bug in MonoDevelop, about the default parameter error. Unity does support it, but you need to let Unity compile your scripts, not MonoDevelop. To do so, simply save your script, and alt+Tab in the main Unity window. Unity will detect that your script has changed, and compile it. This is a known Unity issue (see: http://forum.unity3d.com/threads/monodevelop-problems-with-default-parameters.67867/ )

2) Currently, this is not supported, but it is on our roadmap. I can't give you an availability date for this feature, though. It is possible to build for Android from your PC, though, you can refer to the help file (Under the Help Menu -> Wwise help). Also, note that for iOS, Unity generates an Xcode project, and you will need a Mac to build that to a final game.
by Benoit S. (Audiokinetic) (16.0k points)
Thank you Benoit for your answers.
Cheers
...