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Hi, there!

I am working on an Unreal project with a team of 8 for my game dev class. I integrated Wwise and got everything up and running with Perforce. The projects all synced and seem to be working. However, the Wwise plugin only seems to be recognized on the device that I did the initial integration on. That is, on my laptop and my other team members' devices, none of the Wwise assets appear or are functional within Unreal. The AK assets all have blank iconography within Unreal, and any blueprints that look to use them do not compile.

Here is a link to how the AK assets look on my home device, which correctly identifies the Wwise plugin: https://prnt.sc/26whxzl

Here is a link to how it looks on other machines that are not recognizing the Wwise plugin as integrated:

Here is a link to how the "Create Advanced Asset" tab looks in Unreal on my home device: https://prnt.sc/26whz16

And here is a link to how it looks on others' devices: https://prnt.sc/26wi1ay

 

On my laptop, which also has Wwise installed but is not recognizing the Wwise plugin, it shows that Wwise is still available for integration, even though the correct Unreal and Wwise projects are already listed: https://prnt.sc/26wi00t

 

I could re-integrate- I have seen that, in other tickets, people have simply re-integrated on every device, and then are able to work without issues. However, I am the only sound designer on my team. I want my other team members (programmers, artists, producer) to be able to hear my sounds without having to install Wwise themselves.

Any thoughts on what Perforce might be doing or how I might get the Wwise plugin available to everyone in Unreal through Perforce?

Thank you in advance.
in General Discussion by Meg M. (170 points)

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