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+1 vote
Is 3d Audio with Audio Objects Authoring something that is supported by any headphones and or platforms today?

If a project is allowing 3D audio but not System Audio Objects, what kind of headphones supports that and what data will be utilized?

Thank you in advance.
in General Discussion by Johan W. (150 points)
As a follow up, while messing with the  Wwise Audio Lab I found the System Objects Available and Used go to 0 if I switch the endpoint from Windows Sonic for Headphones to Dolby Atmos for Headphones. The expected behaviour would be to switch from 111 available objects for Windows Spatial to 128 available for Dolby Atmos. But this does not seem to be the case ;-(

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