Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
I'm playing a song to accompany events in my level.  All the animations are timed out to match and controlled by the the sequence.  On mobile, the framerate can sometimes suffer, and the timeline is forced to skip frames.  When this happens the music gets out of sync with the animations.

I notice that if I use an Unreal audio asset, it will skip the audio to the correct place to stay in sync with the timeline.  But if I use a WWise asset it doesn't seem to do this.  Is there any way to make it skip the music to stay in sync with the timeline sequence?

 

Thanks!
in General Discussion by Bob S. (230 points)

Please sign-in or register to answer this question.

...