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While integrating Wwise into a Unity project I received this error message:

"ENOENT: no such file or directory, rename '/Users/matthewkagitwong/Documents/Unity Learning Projects/audioooooo_01.19_WwiseIntegrationTemp/Assets/Wwise/NewVersion.txt' -> '/Users/matthewkagitwong/Documents/Unity Learning Projects/audioooooo_01.19_WwiseIntegrationTemp/Assets/Wwise/Version.txt'

I looked up previous Q/A's that were similar, made sure to include Visual Studio Code in my modify packages in Wwise, and I tried previous versions of Unity and double checked the compatibility.

I am currently running on MacOS Mojave 10.14.6

Wwise is updated to the most recent version, and Unity was tested on both 2020.3.26f1 and 2021.2.7f1.

I have the Wwise SDK package installed, along with deployment platforms: macOS, Windows, and Universal Windows Platform (visual studio code).

Is there something I am missing or need to do in order to have Wwise integrated into my Unity project?

Is there anything else I can try to do in order to fix this?

分类:Feature Requests | 用户: Matthew W. (100 分)

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