I have a wwise 2021.1.5.7749 - UE4.26.2 seemingly correctly integrated project (with wwise as a game plugin). Sound works as expected in-engine. Unfortunately, the packaged project's exe doesn't run:
'Plugin 'Wwise' failed to load because module 'AkAudioMixer' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project.'
The project is a 'blueprint project'. As far as I know, the list of plugins to be loaded is contained in the bank files. Do the banks have to be somehow actively 'loaded' / initialized / called in order for them to be part of the build?
Where should actually the InitBank file be? some youtube tutorials seem to suggest it should be shifted to different places.
Do I have to manually copy the bank files to the built folder? Any other idea where this problem could come from?
Side info: I have reproduced the error in a dummy 'FirstPersonExample' Project with one single dummy bank and event. In-Engine works, packaged exe fails with the same error.
Huge thanks in advance