Hello,
I had the same question when I started:
No, you can be the only one with Wwise. What you need to do is integrate Wwise into Unity and verify that it works for everyone. You should be able to have the Wwise Picker and other Wwise functions visible in Unity (in Components, Projects Settings...)
The manipulation that I practice when I want to push my modifications:
- I generate the soundbank(s)
- I save the project
- I copy the "GeneratedSoundbank" folder that you will normally find (if you haven't modified it) in your Wwise project folder ("ProjectName/GenereratedSoundbank" inside there are the different generated platforms Mac, PC for example)
- I paste it in the Unity folder: "ProjectName/Assets/StreamingsAssets/Audio" and I replace the GeneratedSoundbanks folder + the Meta file
- I go back to Unity which recreates the .meta file
- And I push
That's my manual method that works
There are other methods via scripts but I'm not sure how it works, but you can find info. In any case, I worked on several projects and I always did this manual method being the only one to have Wwise and it always worked.
Does that answer your question?
Don't hesitate if you have any other questions.
Théophile Demarcq