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Is it possible to adjust multiple audio object's volume settings in a relative fashion, with a max volume threshold?

For example, my current project is too quite overall.  I want to take my 1000+ objects and turn them all up 6db from where they are at, but not exceed a max volume setting of 0.

Another example with a batch increase of 6dB:

Audio Object #1:    Was: -6dB  -  Now: 0dB
Audio Object #2:    Was: -2dB  -  Now: 0dB
Audio Object #3:    Was: - 26dB - Now: -20dB

Thanks,

Mike
Mike (330 ポイント) General Discussion

回答 2

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You could do some of that through busses. So for example bus A will have +6 db and you route all the objects with -6 and -26 through that bus. Then you could makebus B with +2 db for the -2db objects. But right now everything is probably routed through the master bus which you could just put a +6 db to that but you'll also give the #2 objects +6 db
Robert M. (4.6k ポイント)
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Hello,

Three possible ways:

A) Like Robert M. said, if they all go through a couple of busses, tune the volume on the bus(sses)

B) Regroup all those object under a hierachy of Actor-Mixer, and change the volume of the Actor-Mixer.  This adds a volume offset to the children.  The Actor-Mixer purpose is to share some properties with a group of objects.

C) Multi-select all your 1000 objects in the Project Explorer, right-click and select Multi-Edit.  Expand the "Audio" node and enter 6+ in the Volume box (means "add 6").  If you enter only 6, it will set 6 to everything, which is not what you want.

There is no volume limiting feature in any of those scenario.  But you could do a Query (F3) to gather all objects that are over 0dB in volume and set them directly.

 

Mathieu J. (Audiokinetic) (7.1k ポイント)
Mike 選択
Thanks, Mathieu. "C" is what I was looking for! :)

Also, found this link over the weekend which contains your answer: http://kb.gowwise.com/questions/223/How+to+set+relative+offset+in+the+Multi+Editor
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