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I am having the following exception on Linux. I'm doing the Linux Player build on Win64 and deploying to Linux machines.

DllNotFoundException: Unable to load DLL 'AkSoundEngine': The specified module could not be found.
  at AkSoundEngine.RegisterGameObj (UnityEngine.GameObject gameObject, System.String name) [0x00000] in <00000000000000000000000000000000>:0
  at AkAudioListener.Awake () [0x00000] in <00000000000000000000000000000000>:0
 
(Filename: currently not available on il2cpp Line: -1)

Unity 2019 LTS

Wwise Integration 2019.2.3.7304.1778

Builds work fine on Windows and Mac OS X. Linux Release Player (il2cpp) does not correctly load AkSoundEngine.

Both of these files are present in the build output folder:

"\CKF\CyberKnightsFlashpoint_Data\Plugins\libAkFlanger.so"
"\CKF\CyberKnightsFlashpoint_Data\Plugins\libAkSoundEngine.so"
分类:General Discussion | 用户: Cory T. (110 分)
The latest version of 2019.2 is 2019.2.14, you can try with the latest version. If the issue persists, I suggest opening a Support Ticket (https://www.audiokinetic.com/customers/tickets/).

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