I am having the following exception on Linux. I'm doing the Linux Player build on Win64 and deploying to Linux machines.
DllNotFoundException: Unable to load DLL 'AkSoundEngine': The specified module could not be found.
at AkSoundEngine.RegisterGameObj (UnityEngine.GameObject gameObject, System.String name) [0x00000] in <00000000000000000000000000000000>:0
at AkAudioListener.Awake () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
Unity 2019 LTS
Wwise Integration 2019.2.3.7304.1778
Builds work fine on Windows and Mac OS X. Linux Release Player (il2cpp) does not correctly load AkSoundEngine.
Both of these files are present in the build output folder:
"\CKF\CyberKnightsFlashpoint_Data\Plugins\libAkFlanger.so"
"\CKF\CyberKnightsFlashpoint_Data\Plugins\libAkSoundEngine.so"