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+8 投票
We are in the process of upgrading from the unreal Wwise integration 2021.1.3.7665.2079 to 2021.1.4.7707.2130.

However this has introduced many warnings during cooking saying "LogAkAudio: Warning: Freeing media memory because parent asset was destroyed".
Since we have a zero warning policy this is causing this to fail our pre-checkin checks, and I have been asked to confirm why this warning has been added.

This UE_LOG Warning was added to UAkMediaAssetData::IsReadyForFinishDestroy() as part of the changes to the newer version, and looks to be warning of a potential memory leak.

However we are not doing anything special as far as I can see, so can you advise us on how we can prevent this warning from occurring?
Is it actually as a result of a memory leak which has been caught, or alternatively is that warning just for information and this is the intended data flow?
分类:General Discussion | 用户: DAve S. (180 分)
Hey Dave, just wondering if you ever found a cause/fix for this (or did you simply downgrade the UE_LOG Warning to a Log/Verbose)?
Hi James,

Currently we have removed the warning and opened a ticket.
This is in the system as WG-56935, if you wanted to look out for it in future release notes.
This wasn't fixed at all, running into this with 2021.1.9

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