We are in the process of upgrading from the unreal Wwise integration 2021.1.3.7665.2079 to 2021.1.4.7707.2130.
However this has introduced many warnings during cooking saying "LogAkAudio: Warning: Freeing media memory because parent asset was destroyed".
Since we have a zero warning policy this is causing this to fail our pre-checkin checks, and I have been asked to confirm why this warning has been added.
This UE_LOG Warning was added to UAkMediaAssetData::IsReadyForFinishDestroy() as part of the changes to the newer version, and looks to be warning of a potential memory leak.
However we are not doing anything special as far as I can see, so can you advise us on how we can prevent this warning from occurring?
Is it actually as a result of a memory leak which has been caught, or alternatively is that warning just for information and this is the intended data flow?