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Diffracted sounds are being effected with whatever I do to the main emitter sound. Even when setting Occlusion on the main object using the its GameobjectID, The diffracted sounds are also being sent to the occlusion process, even tho they have a different ID. Transmission Value alone cannot be dynamically changed or even accessed.

Im querying Diffraction using AK::SpatialAudio::QueryDiffraction, but in no way i'm able to get ahold to the Diffracted Emitter Objects.

Any help on this would be awesome, i want to process the main emitter sound without affecting its Diffracted offspring since they are independent objects anyways!
dans General Discussion par Mo Z. (60 points)

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